Heading for the polar regions carries a higher risk of sailing for several turns without sighting land. Then, one step at a time, move initially due west (so as to see five new tiles instead of the three you would see if going northwest or southwest) then if you get a turn or two of no sightings maybe go north or south towards your chosen destination. Decide whether you want the middle or a semi-polar position. Use the minimap at bottom left, pressing "minus" as many times as necessary to reach the "total map" view, to work out where you are. Some players want to find land near the middle of the map - as in chess, control of the centre has advantages. Early reading may be profitable, but the advice below should be enough for several turns.įirst moves Before your ship moves Near the top left of the main map screen you find drop-down menus. This site is developing a copy and more specific links. Main map screen - discussed further on subsequent pages.Ī small deficiency in the current game could be that the game itself does not direct you to look at that Guide.Beginners may benefit from these pages and a few others: Typically they might be in c:Program Files\FreeCol\, with FreeCol.pdf, the Guide, taking up 3 megabytes but having an html version available from the website. Your computer probably has a detailed user guide somewhere among the files you added with the actual game driver. Preliminary advice to a newbie who has been floundering User guide 4.2 What else to do with a ship in Europe.1 Preliminary advice to a newbie who has been floundering.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |